Party Golf Explained

Like most people, I have never been interested in golf. Not watching, not holding the club, not even playing it in video game form. Honestly, the only time golf ever appealed to me is mini-golf, however, I think Giant Margarita have managed to capture that same appeal.

Usually, golf is tedious, repetitive and to top it off, long-winded. You have to wait, you have to strategize, and if you’re not “good”, then you’re doomed. Luckily, Party Golf has really gone down to the pure fundamentals of what golf really is. What is it? You may ask, to which the answer is quite literally hitting something with a stick towards a hole.

That’s right, not even a ball. Do you want to hit some fruit? An ice cream? Maybe even just a random shape? Then go ahead because what Party Golf brings to the table is utter customisation. Even bragging that there are “Trillions. Trillions. Trillions” of combinations to mess around with in the options.

The premise is simple: two to four players are set on a procedurally generated course. They can choose the lighting, the balls, the gravity, the sizes, seemingly anything about the course. All players then hit their balls at the same time, so there’s literally no waiting, and the winner is usually the first to get their ball in the hole (Though this depends on the host’s choice of level customisation.)

Party Golf, created by Giant Margarita has around 25 days of backing to go. So far they’ve achieved $4,000/$14,000 (AUD.) which is a very respectable feat thus far.

The Bible Videogame, Five Month Update

It took five months, but the Tornado Twins have kindly blessed us with a new update for the Bible Videogame. Get it, blessed? Over the summer the development team endured a lot of problems – Unfortunately a lot of these were personal issues, ultimately slowing down the creation of the Bible Videogame. However, instead of leaving us clueless, the Tornado Twins and co. havw created a reel to show us what they’ve been up to.

In fairness, it’s actually a very respectable amount of work, varying between aspects such as physics, artificial intelligence and environments. You’re able to view the video update above, but I’ll also give a few basic examples. Players can now reach checkpoints, climb, wall jump and interact with boxes, ziplines and ropes. They’re also able to take damage from a plethora of hazards such as water, spikes, heights, boulders, fire and weight.

On top of this, there are a few more interesting aspects of development that caught my eye. My favourite is the transitions of depth between levels. This will absolutely come in handy when creating devious puzzles and challenges for players to wrap their heads around; similar to Fez. Another more immersing addition would be the implementation of background environments full of characters that interact with one another. Or, animal AI such as sheep, who now act like sheep.

A release date is still unknown by the development team thus far, and they’d prefer not to guess. They have a long way to go, but the creators of the Bible Videogame have made it clear that they want to spend their time progressing as opposed to speculating.

Surface Explanation

With over a month to go, Surface has jumped onto Kickstarter and nearly doubled its mandatory stretch goal of $35,000. 3TC Studios clearly have some pretty enthusiastic fans, and rightfully so as their latest project Surface seems extremely unique. This intrigue doesn’t just spawn from one aspect, though, but from several – For example, the art-style, game mechanics, play-style and most fittingly, the environment of Surface City itself.

Simply put, you play as Ben Sharp, an undercover agent of SURFACE attempting to avenge the death of his fallen partner. The company SURFACE, which is strangely abbreviated from Source Flash Bainite Corporate is a corporation located in the centre of the city. However, due to its growth, it’s now become a massive part of the city’s infrastructure; absorbing not only workers, but the corruption and sleaze that lies within the city itself.

Surface is a 2D side-scroller at heart; you’ll wander through city streets, woodlands, slums and the insides of bars, all in the quest for knowledge. However, unfortunately for Ben, the killer won’t stop with the death of his partner. As you progress through the game, the killer, and what other enemies you make on the way will be out to get you. Therefore it’s up to you to prepare yourself for not only your partner’s murder mystery, but also the hostility of the city’s suspicious and dangerous characters.

Quick-time events, exploration, player choice, clue finding, interrogations and an engaging, deep narrative are just a few things that await you in Surface City. Estimated for a December 2015 release, Surface has only just gone live on KickStarter with about 30 days left for backing. I have to say, it really has peaked my interest and hopefully it’ll intrigue you to, particularly as there was a short trailer released with the announcement that can be found above.

Read Only Memories Reveals Dave Fennoy

What do Read Only Memories, Batman Arkham Knight, The Walking Dead and The Wolf Among Us all have in common? Dave Fennoy would be the correct answer. GaymerX revealed in their most recent “Cyberpunks” trailer that the esteemed voice actor would be present in their upcoming crowdfunded game, Read Only Memories.

It’s unsure just yet how big of a role he’ll be playing in Read Only Memories, but it was stated that he’d be narrating several in-game sequences. Like any good developer, instead of just announcing the voice actor, they went above and beyond; giving us a little taster of how Dave would sound and the release date of Read Only Memories.

As you can hear in the trailer below, his dialogue reads “This story is dedicated to all those cyberpunks, who fight for a better future, every day of their lives – Read Only Memories, coming October 6th 2015.” This is obviously very big news for the cyberpunk adventure, releasing in around three weeks for PC, Mac and Linux.